7th level Artificer (Artillerist) + 3rd level Fighter, Warforged, LN

STR: 15, DEX: 9, CON: 15, INT: 16, WIS: 10, CHA: 9


Proficiency Bonus: +4
Armor Class: x, Initiative: x, Speed: 30, Max HP: 77, Hit Dice: 7d8
Saving Throws:
[x] Strength [] Dexterity [x] Constitution [x] Intelligence [] Wisdom [] Charisma
[ ] Acrobatics (Dex)
[ ] Animal Handling (Wis)
[ ] Arcana (Int)
[ ] Athletics (Str)
[ ] Deception (Dex)
[ ] History (Int)
[ ] Insight (Wis)
[ ] Intimidation (Cha)
[ ] Investigation (Int)
[ ] Medicine (Wis)
[ ] Nature (Int)
[ ] Perception (Wis)
[ ] Performance (Cha)
[ ] Religion (Int)
[ ] Sleight of Hand (Dex)
[ ] Stealth (Dex)
[ ] Survival (Wis)
Tool Expertise: proficiency bonus is doubled for checks that uses tools you're proficient in
Flash of Genius [INT uses per long rest]: when you or a creature you can see within 30ft makes an ability check or saving throw, use your reaction to add your +INT to the roll Passive Perception: x
Weapons & Attacks
any notes about multiple attacks
  • weapon, damage
  • weapon, damage
  • weapon, damage
  • artificer start - two simple weapons, light crossbow + 20 bolts, studded leather armor, thieves' tools, dungeoneer's pack
  • equipment
  • The Right Tool for the Job: using thieves/artisans tools, take one hour (can be rest) to create a set of artisan tools. last until you make another set.
Features & Traits
  • Constructed Resilience: advantage on saving throws against poison, resistance to poison damage, immune to disease, don't need to eat, drink, breathe, immune to magic sleep
  • Sentry's Rest: a long rest is six hours staying still, but not unconcious
  • Integrated Protection: takes an hour to put on or take off armor, armor can't be removed against your will while alive, +1 AC
  • Magical Tinkering: use theives' or artisan's tools on a Tiny object, max 2
    • 5ft radius of bright light, extra 5ft radius of dim light
    • record a 6 sec message, the object will play at 10ft radius when tapped
    • emits a smell or nonverbal sound at a 10ft radius
    • a static visual effect (picture/shapes and/or 25 words)
  • Infusions: touch item after long rest, one infusion only per item, max 3 infused items
    • Homunculus Servant
    • Repulsion Shield
    • Spell-Refueling Ring
    • Returning Weapon
    • Enhanced Weapon
    • Radiant Weapon
  • Eldritch Cannon - one at a time per long rest or pay a spell slot, AC 18, HP 35
    • Flamethrower - 15ft cone, creatures make DEX saving throws against your spell save, 2d8 failed damage or half
    • Force - ranged spell attach (120ft) if hit 2d8 force damage + that creature is pushed 5ft
    • Protector - itself + each creature you choose within 10ft 1d8+INT temp HP
  • Arcane Firearm - turn a wand/staff into a focus, when you use it as your focus that spell gets 1d8 bonus damage
  • Fighting Style
  • Second Wind
  • Action Surge
  • Languages: Common, +language
  • Tools: thieves', tinker's, one artisan, one wild
  • Armor: light, medium, shields
  • Weapons: simple, martial, guns

Personal Traits

Personality Traits: is a person
Ideals: thinks people are important
Bonds: other people
Flaws: is a person
Appearance: Size Medium. 6'4", 300lbs of wood, iron, and rope. torso is partially built from a steering wheel. approx 10 years old
Other Personal Stuff: like a backstory or a philsophy vibe

Spellcasting (Artificer)

Spellcasting Ability: INT, Spell Save DC: 12+INT, Spell Attack Bonus: x
Each long rest, prepare INT+3 spells from artificer spell list, in addition to the ones always prepared from Artillerist (listed below)
Cantrips (2): 1st Level: 4 Slots total 2nd Level: 3 Slots total

Misc and Build Notes:

misc: he's named sextus because of the navigation tool the sextant, the fact that sextus was a name in ancient rome, plus it's also kinda a number which is perfect for a robot, plus it has sex in the name. tempted to give hi a second name just for it to be nine.
build notes, notes while building: point buy stats [15/9/13/15/10/9]; warforged (erberron) [+2CON, +1 any] [+1 skill prof]; 7th lvl artificer: one ability score improvement; 3rd lvl fighter: secondary class so no equipment

skills artificer[Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand] [+1 from race] fighter[Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival]
used wikidot, ignored UA, so only PHB and Tasha's and maybe a little errberon